Swordsman
Swordsman's design is to remain true to it's primary goal of being a tank first and damage-dealer second. Like other first job classes, there is intended to be quite a few pre-requisite skills and branching, mainly into two categories: tank and damage oriented.
- Increase HP Recovery - Max Lv 10 - Passive
- Enabled additional natural HP regeneration by providing an additional HP restoration every 5.5 seconds.
- Allows recovering HP while moving.
- Increases base HP regeneration by +3% * Skill Lv
- Increase Aggression - Max Lv 5 - Passive
- Increases aggression generated from attacks by +5% * Skill Lv.
- Bash - Max Lv 10 - Active - 6~10 SP
- Hits an enemy with crushing force. At level 6 and higher, adds additional stun to the target.
- Damage: 100% + 30% * Skill Lv
- Stun: +6 * (Skill Lv - 5)
- Provoke - Max Lv 5 - Active - 6~10 SP
- Enrages a target to decrease its defense while increasing its attack strength for 7 sec. Adds +1,000,000 to monster aggression, but leaves only 3% of original when the status ends.
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Target ATK: + (2 + 6 * Skill Lv)%
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Target DEF: - (5 + 10% * Skill Lv)%
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Success Rate: 50 +6% * Skill Lv
- Iron Defense - Max Lv 5 - Active - 30 SP
- Braces the player for incoming damage by tensing the muscles and increasing VIT-type defense.
- Vit-DEF: + (10 * Skill Lv)%
- Magnum Break - Max Lv 5 - Active - 15 SP
- Drains a small amount of the caster's HP to inflict Fire elemental area effect damage on enemies in the caster's vicinity and force them backward. For 10 seconds after Magnum Break, caster's weapon will receive a 20% Fire elemental strength enhancement.
- Damage: 100% + 40% * Skill Lv
- Endure - Max Lv 5 - Active - 10 SP
- Removes the attack and movement delay that occurs when a character receives damage while also increasing magic defense.
- Hits Endured: 4 * Skill Lv
- MDEF: +2 * Skill Lv
- Fortify Shield - Max Lv 5
- Requires a shield equipped. This skill initially lasts indefinitely until hit. Once hit, the skill lasts 5 seconds or until the number of hits has been reached to drastically reduce incoming damage. Once the effect ends, a cooldown is placed on the skill.
- Incoming Damage: -4% * Skill Lv
- Number of Hits: 2 * Skill Lv
- Cooldown: 30 seconds
- Party Protect - Max Lv 3 - Active - 5 SP
- Swaps places with all party members in a 3x3 area around the targeted cell while provoking all monsters in a 5x5 area around the targeted cell. The AoE provoke cast is based on the level the player has learned. Can be cast up to 2 + Skill Lv cells away.
- Overload - Max Lv 3 - Active - 5 SP
- Toggle Skill. Each attack consumes (0.1% * Skill Lv) of HP to gain +(15 * Skill Lv) flat damage. If INT is greater than STR, adds flat damage to magic hits instead.
- Imbue Blade - Max Lv 5 - Active - 15 SP
- Imbues the caster's weapon with magic by shifting a portion of ATK to mATK.
- Increases mATK by +(5% * Skill Lv * ATK)
- Decreases ATK by +(5% * Skill Lv)
- Duration: 300 Seconds
- Mystic Slice - Max Lv 5 - Active - 10 SP
- Deals 2 physical hits with the first being based on ATK and the second based on the user's magic ATK. The second hit lands 500ms after the first regardless of attack speed.
- Damage 1st Hit: 100% + 10% * Skill Lv
- Damage 2nd Hit: 70% * Skill Lv
- Heavy Weapons - Max Lv 5 - Passive
- Allows all attacks to add stun status when attacking.
- Stun: +1 * Skill Lv